I'm Already Live! | 4 Player Chess with @BotezLive @GothamChess and @akaNemsko

GMHikaru · 2026-05-22 ·▶ Watch on YouTube ·via captions ·3 min read
TL;DR

Hikaru, Alexandra Botez, Levy (GothamChess), and Nemo play several games of 4-player chess on chess.com — first free-for-all, then teams. The stream is chaotic and comedic, with players learning the format on the fly, debating alliances, and making tactical blunders while joking about coordination failures. ---

Key Concepts

4-Player Chess
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Chess variant with four players on a single board, each controlling pieces from one corner; players can checkmate opponents to earn points and eliminate them
Free-for-all mode
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All four players compete independently; ganging up on one player is common but frowned upon by some
Teams mode
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Two teams of two; goal is to checkmate either opponent; teammates cannot take each other's pieces
Points system
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Capturing pieces and delivering checkmates earn points; checkmate is worth significantly more (around 20 points) than material alone
Promotion in 4-player chess
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Pawns must travel much further to promote than in standard chess, reaching the opposing side of the board
Delay/increment
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Time controls include a move delay, giving players a few seconds buffer before their clock runs down

Notes

§Game 1 – Free-for-All (Chaotic Setup)

  • Colors assigned incorrectly at the start; admins instructed the group to abort and reset
  • Players ignored the abort and just played on with swapped colors
  • Hikaru started low on time due to setup confusion; others jokingly stalled him with small talk ("How was your day, Hikaru?")
  • Nemo unfamiliar with the rules but performing surprisingly well
  • Key observation: king and queen placement on the board is swapped vs. standard chess — Hikaru jokes this vindicates Hollywood films that always get it wrong
  • Levy was the first eliminated; ended with very few points
  • Hikaru checkmated and accumulated the most points despite queen loss
  • Alexandra had a moment where she could have taken Hikaru's queen for ~20 points and won, but chose not to in order to preserve long-term trust/alliance

§Free-for-All — Alliance Dynamics

  • Players debated forming alliances mid-game ("do you want to gang up on Hikaru or free-for-all?")
  • Compared to Risk and poker in terms of reading opponents and timing alliances
  • Alexandra's decision to forgo the winning queen capture framed as a long-term trust investment
  • Levy proposed a joke insider tip: next game would be teams, with himself and Nemo as "by far the two best players" against Hikaru and Alexandra

§Game 2 – Teams (Hikaru + Alexandra vs. Levy + Nemo)

  • Fast time control — described as "bullet chess"
  • Communication was poor; players often forgot who their teammate was and nearly captured their own teammate's pieces
  • Hikaru and Alexandra struggled to coordinate attacks
  • Levy and Nemo coordinated better; Levy delivered checkmate
  • Key lesson: trading queens early in teams is a significant mistake (leaves king exposed, reduces attacking power)
  • Hikaru noted his strategy was "too solid" and not optimal for the teams format

§Game 3 – Teams (Rematch, same teams)

  • Alexandra attempted a quick queen trade/scholar's mate-style opening; backfired
  • Hikaru defended well but Alexandra's king became overexposed after early pawn grabs
  • Levy checkmated Alexandra; Nemo and Levy won again
  • Post-game analysis: the knight on k3 going away after the pawn grab was the critical weakening move

§Game 4 – Teams (Levy + Alexandra vs. Hikaru + Nemo)

  • New team pairings
  • Levy and Alexandra attempted to coordinate but struggled with pawn direction confusion (disorientation from board orientation)
  • Discussion of en passant existing in 4-player chess — confirmed yes, but very rare
  • Hikaru and Nemo won; Hikaru described as "too solid to checkmate"
  • Final game ended with Levy blundering his queen in an overexcited tactical sequence; Hikaru responded with "what?" and the game was lost

§Observations on 4-Player Chess as a Format

  • Teams mode preferred over free-for-all by most players — free-for-all leads to ganging up and feels unpleasant
  • Board orientation is genuinely disorienting — players confuse which direction pawns move, especially for teammates on adjacent sides
  • Coordinate system not visible by default; can be enabled in settings (cog wheel → coordinates)
  • Pre-moves can also be enabled in settings
  • The format rewards piece coordination and king safety principles from standard chess, but promotion timelines and tactical patterns are very different

Actionable Takeaways

  1. Don't trade queens early in 4-player teams chess — it leaves your king exposed and removes your most powerful attacking piece
  2. Enable coordinates in chess.com 4-player settings (cog wheel → first option) to avoid confusion about pawn promotion squares
  3. In teams mode, identify your target early and both players commit to attacking the same opponent rather than splitting focus
  4. King safety still matters — grabbing pawns that open your king is punished the same way as in standard chess
  5. En passant is legal in 4-player chess, though rare in practice

Quotes Worth Keeping

"It reminds me of how when you learn to pre-move in bullet and then you started winning all of a sudden." — Nemo to Levy

"I'm playing random moves and trying to fix the overlay." — Hikaru

"Taking Alexandra's Queen is like when Rock Lee takes off his belt — that's when you unlock his full powers." — Levy

"Why does no one ever checkmate Hikaru?" / "I think he's just scary." — Levy and Nemo

"I got so excited, I thought my move was so smart, and then Hikaru went 'what' and I was like… oh." — Alexandra